

Walk along the boxes until you reach this, the ultimate weapon in the game: the sawed-off shotgun! That’s right, you can get the strongest gun in the game on the very first day!

In the final room, look for these two boxes.Ĭlimb onto them and duck jump onto the second stack of boxes. At the end of this hallway, you’ll find a desk with many great items on it: grenades, a shotgun, a pistol,Īnd most importantly, the machete, perhaps the coolest and most powerful melee weapon in the game! Make sure you hop onto the box with the sniper rifle ammo to find it. The path is linear of course, but there are a lot more goodies that you don’t want to miss! Take one of the side paths to find some Napalm canisters.Ĭontinue along the path until you reach a big, U-shaped hallway overlooking the entrance. It’s important you have a lot of ammo and a dog or 2 before you attempt this, because it can be tough this early on in the game. If you go in here, you can fight your way through the slaughterhouse very early. It’s the large building with this spinning cow on it: Continue up the stairs until you find Meat World. We have one last stop to go to before leaving the Suburbs. Up here, you can collect a diseased cow head quite a few days early! Go up the stairs, go towards one of the houses on the right, and look for these cinderblocks. You’ll collect an assortment of powerful weapons from the get-go, some of which wouldn’t even be available until Tuesday or Wednesday: a machine gun, a shotgun, a sniper rifle, a Bali, and a pair of knuckle dusters. After befriending or killing these dogs, go inside the first house on the right. I hope you stocked up on doggie treats, because this area alone has 2 rabid pit bulls with AIDS guarding a house. If you check the map, you can see that this area is grayed-out, meaning we’re not supposed to be here. Welcome to the Suburbs, an area you wouldn’t normally be able to get into until Thursday! I suggest jumping normally with some running speed and crouching at the peak of your jump to get in. If you do it right, you’ll soar right into the load zone. If you do it wrong, you will get stuck and teleport back onto the road. You will get stuck in mid-air and slide right over the invisible wall. Now what you’re going to have to do is jump along this wall. It might be a good idea to quicksave if you’re new to this game and are not adept with the controls. Now you’re going to have to duck jump onto the lower end of this rock wall.Ĭarefully duck jump up each rocky step of this wall until you reach here. In the starting area “Home”, go down this alleyway towards the western side of the level near the Suburbs barrier.įrom here, jump onto the roof of this large house. Home > Suburbs/Meat World (opens on Thursday) > Ghetto/Forest (opens on Wednesday) > Fairgrounds (opens on Tuesday): If you’re new to the game, duck jumping is when you hit the crouch button in the middle of a jump to reach a ledge you wouldn’t normally be able to get onto. Note: this guide refers to “duck jumping” a lot. Any area you sequence-break into considers it Friday, so barriers that would be there on Tuesday or Wednesday won’t be there on Monday. Note that all these glitches are written for Monday. Experienced players will obviously know the locations of the weapons even if they didn’t know about the glitches beforehand. Most of this guide is intended for possible new players. Unfortunately for them, the map designers weren’t keen enough to catch these exploits that would allow you to hop past the barriers and let you collect some extremely-powerful loot as early as Monday. In order to enforce some sort of linearity onto their sandbox game, Running With Scissors divvied up the world map with barricades that wouldn’t disappear until later on in the week.

Tired of those pesky barriers blocking you from exploring Paradise? Don’t want to wait until Friday to see Uncle Dave? Or maybe you just want to see how little RWS really playtested their game? Introduction
